#if !defined(AFX_DLGFLASHATTRIBUTE_H__72AE3357_110F_43BB_A17F_1C4A48C0A090__INCLUDED_)
#define AFX_DLGFLASHATTRIBUTE_H__72AE3357_110F_43BB_A17F_1C4A48C0A090__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgFlashAttribute.h : header file
//
#include "PropertyList.h"
/////////////////////////////////////////////////////////////////////////////
// CDlgFlashAttribute dialog

class CDlgFlashAttribute : public CDialog
{
// Construction
public:
	CDlgFlashAttribute(CWnd* pParent = NULL);   // standard constructor
	~CDlgFlashAttribute();
// Dialog Data
	//{{AFX_DATA(CDlgFlashAttribute)
	enum { IDD = IDD_DLGFLASHATTRIBUTE };
	CPropertyList	m_listkey;
	// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDlgFlashAttribute)
	public:
	virtual BOOL PreTranslateMessage(MSG* pMsg);
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CDlgFlashAttribute)
	afx_msg void OnSize(UINT nType, int cx, int cy);
	virtual BOOL OnInitDialog();
	CPropertyItem *m_propItem1 ;
	CPropertyItem *m_propItem2 ;
	CPropertyItem *m_propItem3 ;

	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DLGFLASHATTRIBUTE_H__72AE3357_110F_43BB_A17F_1C4A48C0A090__INCLUDED_)
